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Summary of NFT11
Key Points
- NFT11 is a blockchain-based football-inspired game where users can earn and own a football team.
- The game aims to attract a wider userbase through a series of games based on the same ecosystem.
- Football/Soccer is the world’s most popular sport with 3.5 billion fans globally.
- The history of football video games dates back to the 1970s with 18 different games released between 1976 and 1986.
- Football Manager has sold over 18 million copies worldwide.
- NFT11’s unique functionality combines form and function for NFT collectors and gamers.
- The game’s revenue model consists
About NFT11: Unlocking the Future of Digital Collectibles
In the realm of Non-Fungible Tournament 11, affectionately known as NFT11, a revolutionary football (soccer) universe unfolds, where individuals can earn and possess a bespoke football team, meticulously crafted down to the finest detail, courtesy of the cutting-edge innovation of blockchain technology.
NFT11 is a blockchain-based game, where all transactions are executed with utmost fairness and transparency, leveraging the blockchain’s inherent immutability. Our ultimate vision is to craft a diverse series of games within the same ecosystem, thereby attracting a broader and more diverse user base.
With a staggering 3.5 billion enthusiasts worldwide, Football, or Soccer, reigns supreme as the World’s Most Popular Sport, aptly dubbed the Most Beautiful Sport – a thrilling contest between two squads of 11 players each, vying for supremacy in a tournament.
The history of football video games is inextricably intertwined with the evolution of the video game industry, as some of the pioneering titles were, in fact, soccer games. Between 1976 and 1986, a total of eighteen distinct football video games were released, laying the groundwork for the genre.
With over 18 million copies sold globally, Football Manager has cemented its status as a trailblazer in the realm of sports simulation games. Similarly, numerous other titles have adopted the same winning formula, where players assume the role of a team manager, guiding their fictional squads to victory. Although these games lack the official licenses to feature real teams and players, the core concept remains intact, allowing gamers to experience the thrill of managing a team to success. The popularity of these simulation games transcends platforms, with PC, mobile, and browser-based versions bringing the excitement of the sport to a broader audience.
Soccer enthusiasts, online gamers, and real-life players can now indulge in the thrill of managing their own clubs, devising ingenious tactics, replicating the latest strategies, and more, all while interacting with like-minded gamers on the blockchain.
The distinctive functionality of our in-game assets presents a seamless fusion of form and function, ideally suited for NFT collectors and gaming enthusiasts. Here, collectors and profit-driven investors can leverage the added utility of their NFTs, which may include exclusive benefits such as tiered player access, virtual real estate in the form of stadium seats, and more. This synergy drives demand for these NFT assets, as it is fueled by organic user engagement (i.e., gamers) and collector interest, unlike many other NFT assets that lack this inherent value proposition.
NFT11’s revenue model is inextricably linked to its development, with three primary revenue streams that can be succinctly summarized as follows:
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The initial revenue stream will be generated through the sale of tokens to meet the demand for in-game NFT assets, including players, real estate, and collectibles. This revenue will be further supplemented by competition fees, registration fees, and the retiring and re-minting of new players, as well as the release of additional NFT assets. Notably, 50% of all tokens collected from these utility-based transactions will be burned, thereby exerting downward pressure on the token’s price due to the limited supply.
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Partnership revenue will initially be driven by royalties collected from the resale of our NFT assets in secondary marketplaces. As the game continues to evolve, we anticipate that this revenue stream will experience significant growth, fueled by commercial partnerships in the metaverse and the real world, including endorsements, co-marketing royalties, and co-development agreements.
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Revenue from the game franchise will commence with the launch of full gameplay. This traditional revenue stream, common to the gaming industry, will encompass rights and licensing sales, merchandising, and IP sales. The continuous acquisition of new players will sustain this revenue stream as the developed product continues to evolve.
Initially, revenue will be generated through the sale of tokens to meet the demand for in-game NFT assets, including players, real estate, and collectibles. This revenue stream will be supplemented by competition fees, registration fees, and the retiring and re-minting of new players, as well as the release of additional NFT assets. Furthermore, 50% of all tokens collected from these utility-based activities will be permanently removed from circulation, thereby exerting downward pressure on the token’s price due to the limited supply.
Initially, our partnership revenue will be generated from royalties accrued through the resale of our NFT assets in secondary marketplaces. As the game evolves, we anticipate this revenue stream to experience substantial growth, driven by strategic commercial collaborations in the metaverse and the real world, as well as through endorsement and co-marketing royalties, and co-development partnerships.
The game franchise’s revenue generation will commence with the launch of the full gameplay experience, and is anticipated to encompass a traditional revenue stream for games, comprising rights and licensing sales, merchandising, and IP sales. This revenue stream will be sustained through the continuous acquisition of new players for the developed product.